Victoria Chvikova — technical artist, nine years in game development.

Available for outsource and contract work. PC, console, Switch, VR and mobile.

What I do

Unreal Engine

PCG, editor utilities, shaders, lighting, Niagara FX.

Houdini

Procedural tools and Houdini Engine assets for Unreal.

Tools & pipeline

Plugins for Unreal, Blender and Maya. Project structure, naming, asset QA.

Optimisation

Profiling, geometry fixes, bringing assets to technical requirements.

Cinematics

Cinematics and music videos in Unreal, backed by years of video editing.

Experience

  • 2026 – Saber InteractiveTechnical artist · contract
  • 2026 – Bleak Space StudioOwner · small apps and horror games
  • 2023 – 2025 MY.GAMESTechnical artist · plugins, project structure, PCG
  • 2022 – 2023 NumiTechnical artist · Numi Stories
  • 2018 – 2022 1C Entertainment, now Fulqrum PublishingTechnical artist · King’s Bounty II
  • 2011 – 2018 Video editingCommercials, music videos, movies, TV